Other developments - gameshow - eye for gold

Beyond board games we are fortunate to be involved in a variety of creative projects. It is an important part of our company strategy to always be innovating and trying new developments.

Here are some examples of things we have done and things we are doing:

ROYAL AGRICULTURAL SOCIETY BOARD GAME (1999)


Called, Race around the showground (or, the RAS game) the production of 10,000 copies of this educational board game was handled entirely by our organisation. Commissioned by the Royal Agricultural Society of NSW, we were asked to develop an easy to play game to educate family audiences about the icons and themes of the RAS. The game was distributed at the famous Sydney Easter Show.


 

TV GAMESHOWS


RC is involved in the development and piloting of several TV game show concepts:

  • an adaptation of the our board game, Compatibility - in which a deal was entered into with Lions Gate in the US
  • Eye for Gold - an innovative image-based game show format that has been piloted with Grundy's here in Australia.
  • SORTS TV - the TV game show version of the board game is currently in development.

 

 

EDUCATIONAL BOOKS (1994, 1995)


With a background in science education and museum education, Craig Browne, managing director of RC, has authored two educational publications: Sparks and currents and Connecting to the future (both with Powerhouse Publishing).

 


PARTY GAMES (1999-2000)


We were invited to develop a range of six innovative, inexpensive party games for the world market, by the established party product company, Parties R Us. An important feature of these games is their combination of simplicity, strong visual appeal and ease of manufacture.



POWERHOUSE MUSEUM INTERACTIVE WEBSITE (1998-9)


Museums have thousands of objects that, on the surface at least, are not always immediately appealing or intellectually accessible to all visitors. Our backgrounds in adding ‘gaminess’ to difficult concepts led to us being commissioned to provide creative direction to the museum’s interactive website, Race across time. Our role included developing the overall game concept, designer’s briefs and onscreen scripts to add liveliness and context to the objects and materials the museum wanted to include on the site.

Other developments
What else do we do?
Other developments
Relatively Creative: http://www.relativelycreative.comMaking games that bring the world together